Stuck on your Unity game?

Book a 1-on-1 consult with Matt Noone, a commercial game programmer and university educator.

Bring your code, prototype, bug, design problem, or architecture issue. We will sort the highest-impact problems and leave you with a clear action plan.

Book a Unity consult

Bring the issues slowing the project down. Leave with a plan.

When tutorials stop helping

Tutorials can teach the basics, but they rarely cover the exact code, systems, and tradeoffs in front of you.

If your next technical decision is unclear, we can use the session to sort the issues, inspect the relevant system, and decide what to do next.

  • My gameplay system works, but every new feature breaks something.
  • I have a bug that makes no sense from the tutorials I have watched.
  • My prototype is growing, but the code structure is starting to collapse.
  • I do not know whether to rewrite, refactor, cut scope, or keep pushing.

Who this is for

Best fit if

  • You already have a Unity project or prototype
  • You are blocked by code, systems, architecture, bugs, or scope
  • You want expert diagnosis, not another generic tutorial

Not a fit if

  • You want someone to build the whole game for you
  • You need art, marketing, publishing, or legal advice
  • You are looking for a complete course instead of a focused consult

What you get in the session

A focused 60-minute session using your project, constraints, and questions. We find the highest-priority issue and turn it into a practical next-step plan.

  • A direct diagnosis of the highest-priority issue
  • A practical explanation of what is happening
  • Tradeoffs explained in plain language
  • A prioritized next step you can act on
  • A short written action plan after the session

How it works

Step 1

Before the call

Send the project context, screenshots, code snippets, repo link, build, notes, or a rough explanation of what is going wrong.

Step 2

During the call

We prioritize the problems, inspect the relevant code or system, and work through the most important decision or bug together.

Step 3

After the call

You leave with what to change, what to avoid, and what to do next so the project can move again.

Unity Project Rescue Consult

Stop guessing through tutorials

60 minutes. Online.

Bring the issues slowing the project down. We will focus on the ones that matter most.

Book a Unity consult

FAQ

Do I need to be advanced?+

No. You need a Unity project and a real problem. I can meet you at your current level.

Will you write the code for me?+

This is a consult, not a done-for-you development service. I can review code, explain issues, suggest fixes, and help you reason through implementation.

Can you help with non-Unity problems?+

The main offer is for Unity projects, but I can also help with general game programming, architecture, AI, gameplay systems, and scope decisions.

What should I bring?+

Bring the project, code, screenshots, error messages, notes, or a clear description of what is going wrong. If the problem is vague, clarifying it can be part of the session.

What if I have several problems?+

Bring the list. We will prioritize the issue that is blocking the most progress.

Is this for beginners?+

It can be, but it works best when you have already started something and are stuck. If you have no project yet, we can use the session to choose a realistic first project and learning path.

What is the refund policy?+

Cancellations should be made at least 24 hours before the session. If I do not think I can help with the problem, I will say so.