Step 1
Before the call
Send the project context, screenshots, code snippets, repo link, build, notes, or a rough explanation of what is going wrong.
Book a 1-on-1 consult with Matt Noone, a commercial game programmer and university educator.
Bring your code, prototype, bug, design problem, or architecture issue. We will sort the highest-impact problems and leave you with a clear action plan.
Bring the issues slowing the project down. Leave with a plan.
Tutorials can teach the basics, but they rarely cover the exact code, systems, and tradeoffs in front of you.
If your next technical decision is unclear, we can use the session to sort the issues, inspect the relevant system, and decide what to do next.
A focused 60-minute session using your project, constraints, and questions. We find the highest-priority issue and turn it into a practical next-step plan.
Step 1
Send the project context, screenshots, code snippets, repo link, build, notes, or a rough explanation of what is going wrong.
Step 2
We prioritize the problems, inspect the relevant code or system, and work through the most important decision or bug together.
Step 3
You leave with what to change, what to avoid, and what to do next so the project can move again.
Unity Project Rescue Consult
60 minutes. Online.
Bring the issues slowing the project down. We will focus on the ones that matter most.
No. You need a Unity project and a real problem. I can meet you at your current level.
This is a consult, not a done-for-you development service. I can review code, explain issues, suggest fixes, and help you reason through implementation.
The main offer is for Unity projects, but I can also help with general game programming, architecture, AI, gameplay systems, and scope decisions.
Bring the project, code, screenshots, error messages, notes, or a clear description of what is going wrong. If the problem is vague, clarifying it can be part of the session.
Bring the list. We will prioritize the issue that is blocking the most progress.
It can be, but it works best when you have already started something and are stuck. If you have no project yet, we can use the session to choose a realistic first project and learning path.
Cancellations should be made at least 24 hours before the session. If I do not think I can help with the problem, I will say so.